Shattered Earth

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Beginnings

See everyone there at my house 4/2 at 1pm. I know the announcment (and sorry for the duplicates) says 5 or 6— there’s something odd with OP’s Time zone thing. Check your profile.

See you then!

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The Adventure Begins!
  • Andrisha, Kadja, Phil, Otto, Rheydan and Sho’ty (Shamil Murnig) meet at the Adventurer’s League on their first day for orientation.
  • After some basic rules and introductions, the group decide to take a job to get their feet wet in the guild.
  • The group is sent to Otieno Tanner, who explains a problem with being shortchanged on the coal they receive in exchange for the leather they send.
  • Otieno Tanner sends the group to talk to Jageera Razortooth, the guild rep for the Mining, Construction, and Smithing Trade Group.
  • Jageera Razortooth, although largely unhelpful, does give the party a contact in the mining area to try to get to the root of the problem.
  • Errol is a blacksmith who has been put in charge of the coal for only a short while. He has noticed that when he counts the coal when it comes it, it appears there is less the next day. Unfortunately, he is at a loss for the reason for this discrepancy.
  • Meanwhile, Sho’ty (Shamil Murnig) notices the floor is uneven under the coal. The coal is moved aside to examine the floor more closely.
  • Under the coal is a wooden trapdoor with a small hole. Errol is not sure if this has always been this way. The trapdoor is opened, and a lantern lowered to give the party a frame of reference for when they go searching for the other side in the caverns below.
  • Back to Jageera Razortooth, who gives the group a contact in the mining guid, a half-dwarf by the name of Rhonda, who provides the group with a map and leads them to the cavern in question.
  • The cavern is a section that has been dug too close to the outer wall, so production has stopped in this area and now it goes mostly unused. Despite this, there is fresh tracks and wheel ruts in the ground leading down another tunnel that is also unused, according to Rhonda.
  • Following the tunnel, the group is ambushed by a group of children, led by Flynn. After much grumbling, the group agreed to follow Kadja’s lead and subdue the children in order to question them.
  • After some childish posturing and threats from Flynn the party discovers the children have been stealing the coal because their home is suddenly very cold, and they have no where else to go.
  • Flynn agrees to lead the party to their home in the caves. Andrisha discovers magic behind one wall, but unfortunately DIDN’T MAKE THE ROLL so was unable to determine what exactly the magic was.
  • Kadja and Otto work to tear down the wall. A tiny, frozen elemental pops out, surprising the party as the elementals were supposed to have been wiped out.
  • The party successfully defeats the ice elemental, and Andrisha takes a sample of the fluid from its remains to the Casters’ Guild.
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First XP Rewards

First Session Rewards

There were seven of you there for the first session.

You took on 7 first level gang members, and were able to neutralize them without harming any of them. That’s worth 900xp, with a 100xp bonus for solving it without any problems.

Kadja and Rheydan got a faction token with Underside Gangs since they worked hard to keep any damage from the boys, as well.

You defeated a level 2 ice elemental, for 600 xp, and Andrisha returned part of it to the Casters’ Guild for another 50 xp. Andrisha also got a faction token with the Casters’ Guild.

You solved the mystery of the missing coal, for another 150 xp bonus.

XP gets spread out for everyone so the rewards break down like this:

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    Second Session XP rewqards

    I think in the future, I’ll do these as comments on the adventure log, since they more or less go together. That or a thread on the forum. What do people think?

    Just to be clear about the process, xp is awarded to the whole group, then divided by the number of characters there that day to calculate a per character xp award. Then everyone, whether they were there or not, gets the award. Faction points will only be awarded to those present (and I hope they are valuable, if not we’ll try something else)

    The initial battle was worth 2700xp, and the falling puzzle 1350xp. You got 100xp for completing the Food Delivery quest. Kadja gained a bonus 50xp for getting the crystal lens.

    That’s a total of 4200 xp, or 1050 xp apiece. That puts everyone at 1310xp, which is good enough to level. Yay!

    In recap:

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    Second Session Log

    Just a quick description from a GM’s Point of View

    As it was week two of their service, Kadja, Phil, Rheydan, and Emily (grr, keep forgetting to add her character) had Food Duty including feeding Petricalifax. They were informed that stealing Food, or depriving someone of shelter or food is a capital offense in Haven.

    • Wilhelm Mattias, a mage of the Casters’ Guild asked the group to get Ocularis, a special crystal, from the dragon. It can be used as a optical lens to improve his telescope and researches into the other islands outside of Haven. Kadja agreed to do this, and forgo her gem from the dragon.
    • While delivering the carts they were ambushed by Gustafson a fighter who demanded that they give over the food, or be killed. The party refused and captured Gustafson but not before his partner, Rosa was able to flee.
    • After resting, they delivered the final food cart to Petricalifax, which involved tying ropes on it and themselves, and jumping off the Edge. Someone had frayed the ropes, and several of them broke, but the group was able to get to the dragon successfully.
    • When Kadja asked for the Ocularis, the dragon responded, “So the time for that is now. You, more than anyone shall go farther than anyone in memory. Except for mine,” she said. and chuckled.
    • Petricalifax offered them a ride to the central place that the ropes were stored. The party was able to find out that an Orc and a Halfling had been the ones who cut the rope, but not who had done it. Perhaps it was Rosa but who was helping her, and what was she trying to accomplish?
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    Third Session Log

    (once again from the GM perspective)

    This we we rolled out the Job Board which lists the current jobs available to those in the Adventure’s League. Feel free to peruse it (it’ll be up by the end of the day)

    These are the elements that Kadja, Phil, Rheydan, Andrisha, (and emily!) chose:

    Request: Zarastian Guard Duty Time: 1 day
    XP:200/character, Faction Danger: 1 of 5
    Protect Zarastian missionaries as they do good works in the Undercity

    The party was to protect Olga — who is also the daughter of Wilhelm Mattias while she gave out food chits to the needy. (The Zarastians have their own gardens on the surface). They were attacked by a group of thugs led by an unknown Wizard and a female Monk (whom they captured). Rosa was there, and she aided the Olga, shooting the Monk, and taking Olga out of harms way. She turned Olga over to the party, and they captured her as well.

    Both the wizard and monk had unique signet rings, which the party didn’t recognize.

    Request: Aid the UHCF (Undercity Housing Task Force) Time: 1 day
    XP:200/character, Faction Danger: 2 of 5
    The UHTF claims to need an area of caves cleared of rats and other vermin. Request listed as per Council Resolution #23-B4. Note that the UHTF is a known alias for the Saliery Crime Syndicate.

    The party met with two orcs from the UHTF (one was a miner, the other an interior decorator). They’d opened up a series of caves, but they’d been infested by rats and spiders. The Party killed them off, much to the pleasure of the UHTF. Kadja made overtures of friendship to the Orcs, in the hopes of developing contacts with the Saliery.

    (beyond Rosa, I’m not sure who you captured and who died)

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    Fourth Session Log

    This week the party was approached again by Otieno Tanner and Jageera Razortooth to look into the coal issue again, as some was still being stolen.

    Otieno Tanner : Follow-up, coal still going missing Time: 1 day
    XP:100/character Danger: 1 of 5
    Less coal is missing, but there still seems to be some pilfering going on. Please follow-up

    They talked to Flynn & his gang, who pointed out that they were fine, and couldn’t get in there anymore, anyway. They also warned the party that something was going down, soon — the gangs were all being called in by the Saliery. Eventually, Phil was able to spy, and the party realized that one of the blacksmiths, by the name of Seamus had been stealing the coal to work on his own projects. Caught, he confessed, and that was the end of it.

    At this point, Ormond, their fellow Silverwing, approached them about helping with the attack on the Saliery crime boss. The party was to defend an market square, and create a choke-hold to keep as few gang members as possible from coming through. The party was largely successful in this, defending against over 20 gang members, and only letting 3 through. Still, this pretty much wiped them out, and they needed rest.

    Silverwings Request : Aid in reducing defenses Time: 1 day
    XP:200/character Danger: 3 of 5
    We want to take on Djarta, but need some help. See Ormond, if you guys think you can help
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    Fifth Session Log

    This time things were different.

    After catching yoru breathe and resting from the prevous week, the other Silverwings asked for your help to map out and raid the Djarta’s household. You fought some Rotting Flesh Golems, an Ogre, and a group of Skeletons led by a fighter who controlled them. You “found” some traps cough,cough, solved a puzzle, and found a legion of people trapped in time, from perhaps before the Shattering. Also, there was loot.

    Coming into this adventure you had 4530xp.

    • The Flesh Golems were EL5 for 1800xp or 300xp/player
    • There was an EL2 trap you ‘cleared’ for 600xp = 100xp/player
    • You fought a tough EL5 Ogre for 1800xp or 300xp/player
    • You solved the statue/key puzzle for 1350xp or 225xp/player
    • You fought the final warrior and his skeletons for 3600xp or 600xp/player
    • You got a quest reward of 100xp/player for doing the dungeon at the request of your fellow Silverwings

    That’s 300+100+300+225+600+100 = 1625xp. That plus the 4530 you had gives you… 6155xp.

    DING. Welcome to level 4.

    Emily also received a faction token for the Silverwings, for her brilliant idea to make the warrior dance, and making that battle that much easier! You can use a Silverwing token to help you with your fellow Adventurer’s League members, if you need a favor or something special.

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    Sessions 6 and 7 Updates

    I’m hard at work at the next arc of our campaign, starting this weekend. But I want to announce that everyone has enough experience to make it to level 5. So we’ll be updating characters this weekend, and moving to a new island: Coyn.

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